<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="initial-scale=1.0, user-scalable=no, width=device-width">
<title>支持光照效果的 Mesh</title>
<style>
html,
body,
#container {
margin: 0;
padding: 0;
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<div id="container"></div>
<script src="https://webapi.amap.com/maps?v=1.4.15&key=您申请的key值&plugin=Map3D"></script>
<script>
var map = new AMap.Map('container', {
viewMode: '3D',
showBuildingBlock: false,
expandZoomRange: true,
zooms: [3, 20],
pitch: 60,
zoom: 16.5,
center: [116.230766, 39.932931]
});
map.AmbientLight = new AMap.Lights.AmbientLight([1, 1, 1], 0.3);
map.DirectionLight = new AMap.Lights.DirectionLight([0, -1, 2], [1, 1, 1], 0.7);
var angle = 90;
function changeLightDirection() {
angle += 3;
var dir = [
Math.cos(angle / 180 * Math.PI),
-Math.sin(angle / 180 * Math.PI),
2
];
map.DirectionLight.setDirection(dir);
map.render();
AMap.Util.requestAnimFrame(changeLightDirection);
}
changeLightDirection();
var object3Dlayer = new AMap.Object3DLayer();
map.add(object3Dlayer);
var center_3d = map.lngLatToGeodeticCoord(map.getCenter());
//添加一个圆柱体
var addRegularPrism = function (center, segment, height, radius, color) {
var cylinder = new AMap.Object3D.MeshAcceptLights();
var geometry = cylinder.geometry;
var verticesLength = segment * 2;
var path = [];
for (var i = 0; i < segment; i += 1) {
var angle = 2 * Math.PI * i / segment;
var x = center.x + Math.cos(angle) * radius;
var y = center.y + Math.sin(angle) * radius;
path.push([x, y]);
geometry.vertices.push(x, y, 0); // 底部顶点
geometry.vertices.push(x, y, -height); // 顶部顶点
geometry.vertexColors.push.apply(geometry.vertexColors, color); // 底部颜色
geometry.vertexColors.push.apply(geometry.vertexColors, color); // 顶部颜色
var nX = Math.cos(angle);
var nY = Math.sin(angle);
// 为了支持光照,计算侧面顶点法向量
geometry.vertexNormals.push(nX, nY, 0);
geometry.vertexNormals.push(nX, nY, 0);
var bottomIndex = i * 2;
var topIndex = bottomIndex + 1;
var nextBottomIndex = (bottomIndex + 2) % verticesLength;
var nextTopIndex = (bottomIndex + 3) % verticesLength;
geometry.faces.push(bottomIndex, topIndex, nextTopIndex); // 侧面三角形1
geometry.faces.push(bottomIndex, nextTopIndex, nextBottomIndex); // 侧面三角形2
}
// 构建顶面三角形,一样的颜色,但是法向量不一样,所以需要独立的顶点
for (var i = 0; i < segment; i += 1) {
geometry.vertices.push.apply(geometry.vertices, geometry.vertices.slice(i * 6 + 3, i * 6 + 6)); // 底部顶点
geometry.vertexColors.push.apply(geometry.vertexColors, color);
// 为了支持光照,计算顶面顶点法向量
geometry.vertexNormals.push(0, 0, -1);
}
var triangles = AMap.GeometryUtil.triangulateShape(path);
var offset = segment * 2;
for (var v = 0; v < triangles.length; v += 3) {
geometry.faces.push(triangles[v] + offset, triangles[v + 2] + offset, triangles[v + 1] + offset)
}
cylinder.transparent = true;//如果使用了透明颜色,请设置true
object3Dlayer.add(cylinder);
};
addRegularPrism(center_3d.add(new AMap.Pixel(-1500, 0)), 3, 800, 500, [1, 0, 0, 1]) //三棱柱
addRegularPrism(center_3d, 5, 1500, 400, [0, 1, 0, 1])//五棱柱
addRegularPrism(center_3d.add(new AMap.Pixel(1500, 0)), 32, 1600, 500, [0, 0, 1, 1])//圆柱
</script>
</body>
</html>
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